Lessons 3-7
Objective: Create a simple text-based adventure game where the player navigates through a story by making choices. The game will present scenarios and ask the player to make decisions that affect the outcome. The adventure includes exploring different locations, interacting with characters, and solving simple puzzles.
Key Features and Concepts to Practice
Story and Setting:
Use strings and string concatenation to build the story.
Create a world using lists or dictionaries to store different locations and events.
Character Creation:
Allow the player to create a character using input functions.
Store character information (name, attributes) in variables and dictionaries.
Navigation and Choices:
Implement control structures (
if
,elif
,else
) to handle player decisions.Use Boolean logic to manage game state changes based on player choices.
Inventory System:
Use lists or dictionaries to manage the player's inventory.
Include functions to add or remove items from inventory.
Challenges and Puzzles:
Design simple puzzles using numeric data types and operators.
Incorporate loops (
for
,while
) for repeated actions or iterative puzzles.
Function-based Structures:
Organize game mechanics using functions.
Implement parameters and return statements to pass information between functions.
Player Progress and Checkpoints:
Use loops and conditional statements to save player progress at certain points.
Implement error handling (
try
,except
) to manage invalid inputs or actions.
Dynamic Descriptions and Responses:
Use f-strings for more interactive and dynamic text outputs.
Change descriptions based on player actions or game state.
Endings:
Provide multiple endings based on the decisions made by the player.
Extra Challenges:
Implement a simple combat system using random number generation.
Use the `os` module for advanced features like saving and loading game states.